Project BBEG Blog #3: Transitioning to Unreal Engine 5 and Scream Jam
In late September, Odd Gryphon Entertainment collectively decided to transition BBEG's development from Unity to Unreal Engine 5. The...
In late September, Odd Gryphon Entertainment collectively decided to transition BBEG's development from Unity to Unreal Engine 5. The...
We're getting closer and closer to a playable prototype of Project BBEG. Today I'll be sharing some progress made on dungeon generation...
Recently, the Planetary Planter team and I got back together to start work on a new game, a roguelite with the working title BBEG (Big...
For my final project in my Advanced AI class, I decided to recreate my own version of the Batman Arkham games guard AI utilizing behavior...
Planetary Planter is a casual third person farming and exploration game where the player can explore a peaceful alien world, farm...
We're down to the last full sprint of development on Planetary Planter. Systems are complete, the last bits of art, animation and sound...
I've learned a lot of things during my time at Champlain. Unfortunately, Unreal Engine 4 was not one of them, despite how prevalent it is...
The primary usage of influence maps is to provide AI characters with information about their surroundings. For this implementation of...
There comes a point in time with every feature that I need to stop working on it and move on to other things - one such feature recently...
Planetary Planter is my college capstone game, where I am in charge of gameplay programming. It is an exploration focused farming game...
To implement flow field pathfinding into my current AI framework, I started fresh in a new scene and made a class called FlowFieldGrid....
As gameplay programmer on Planetary Planter, a 3D exploration and farming game, the movement system was entrusted to me. Since we've been...
I created a flocking algorithm and incorporated my previous obstacle avoidance code into it as a type of steering. I had to modify how my...
A few months ago I played The World Ends With You (I'll be referring it as TWEWY) out of a recommendation from a friend. Its one of the...
The solution I decided to go with was taking the contact normal of the center ray's collision with the obstacle and rotate in the general...
Pathfinding in 2D platformers, or even platformers in general, is oftentimes very basic. Many 2D platformer enemies that move don’t even...